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	<title>Eric Waldemar? &#187; animation</title>
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	<link>http://www.ericwaldemar.com</link>
	<description>Image, Motion, Thought</description>
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		<title>Varieties of Analog, Physical &amp; Digital Distortion</title>
		<link>http://www.ericwaldemar.com/2011/01/08/varieties-of-analog-physical-digital-distortion/</link>
		<comments>http://www.ericwaldemar.com/2011/01/08/varieties-of-analog-physical-digital-distortion/#comments</comments>
		<pubDate>Sun, 09 Jan 2011 00:01:41 +0000</pubDate>
		<dc:creator>EW</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[Painter]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.thinkingtruck.com/?p=11</guid>
		<description><![CDATA[I&#8217;ve never been one to be precious about a &#8220;clean&#8221; image, and smears and surprises lead to all kinds of interesting places as one makes work of various kinds.  However:  When I set out several years ago in the Thinking &#8230; <a href="http://www.ericwaldemar.com/2011/01/08/varieties-of-analog-physical-digital-distortion/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve never been one to be precious about a &#8220;clean&#8221; image, and smears and surprises lead to all kinds of interesting places as one makes work of various kinds.  However:  When I set out several years ago in the Thinking Truck (see the archive), I was working with digital cinema for the first time, learning After Effects and Combustion (video animation and special effects software), and I was also using my first really capable video camera. I&#8217;m still trying to come to terms with the &#8220;digitalness&#8221; of these media after working with 16mm film, paint, and ink, and I&#8217;m still trying to articulate what my problem is, when there is one.<span id="more-685"></span></p>
<p>In the &#8220;organic&#8221; world of physical objects and the human mind, sharp differences tend to smudge into soft transitions as materials or processes mix and interfere with each other. Sharp distinctions soften as edges are manipulated. The simplest image for this is a hill. One can cut a vertical face off of a pile of dirt with a shovel, but it quickly becomes a slope over time. One can push at materials and get a feel for how a variable situation responds in the moment, whether one is pushing ink around on a printing plate or overdriving an electric guitar. Properties of clay, wax, ink, and paint vary with the warmth of the day and the artist&#8217;s hands. With sensitive materials, it&#8217;s never the same tool as the one you remember from the day before, and that need for continual rediscovery leads to all kinds of promising surprises.</p>
<p>In digital media, all gradations are designed and programmed &#8211; a tawnier red is simply a different number in a system of colors, and all blending is done with algorithms. There is no &#8220;in between&#8221; in any situation, except one that is mapped by a programmer with a specific point of view of what, for instance, color, is. Programs like Corel Painter are astonishing in their simulation of color mixing, light reflection, fluid transparency, etc., but in some basic sense, they don&#8217;t even come close to the range of possibility of a cheap box of paints. One can try new combinations of options and in some programs one can design new logical procedures from existing components, but at some point, one comes up against a wall: one is limited to the tools and options that the programming team thought of. And the display resolution. And glassy flatness. (In practice, there&#8217;s often a sense of limitless possibility with digital tools, which is also real. But I&#8217;m following a thread here, ignoring my own obvious objections for the moment&#8230;)</p>
<p>Of course, I&#8217;m familiar with the other side of this paradox, and if I wasn&#8217;t astonished and seduced by the range of possibility that digital cinema, still image, and sound tools provide, I wouldn&#8217;t have spent the last several years working with them. There is still something missing for me, and it&#8217;s worth trying to articulate. In my experience, few of those who know how to use the tools even perceive a problem. On the other hand, few of the people I know who shun them for more physical media have enough working experience with digital media to be more than petulant or mutely resistant. They&#8217;re just not &#8220;that kind of person,&#8221; which is a lousy reason to choose a tool.</p>
<p>These days, digital &#8220;resolution&#8221; is astonishing, whether you look at cinema or use sound tools. One can perceive the issue better by looking not at the impressive level of focus and forests of options, but at the edges, at the margins where information becomes distorted as the tool fails to handle the information that&#8217;s arriving. In a nutshell, for reasons I alluded to before, physical, or analog distortion tends to be &#8220;soft,&#8221; while digital distortion is always hard (unless it&#8217;s modulated by one or another kind of &#8220;simulated&#8221; softness. The simulation can be convincing, but it&#8217;s not an oil painting or an acoustic guitar.</p>
<p>Why should it be? Well, it shouldn&#8217;t, and there&#8217;s nothing wrong with these tools. What strikes me as wrong is an emerging society that has no visceral concept or experience of a non-virtual world. I teach students who are puzzled by my suggestion that a good reproduction is not the same thing as an oil painting. A digital version certainly has more &#8220;features&#8221; (scaleability, portability, etc.), and if the digital print has the same hues in the same relationships, well, what&#8217;s the problem? Why would one want to see a piece of music played live? Why watch movies on film?</p>
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		<title>Primordial Soup Cartoon</title>
		<link>http://www.ericwaldemar.com/2010/05/31/primordial-soup-cartoon/</link>
		<comments>http://www.ericwaldemar.com/2010/05/31/primordial-soup-cartoon/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 04:17:27 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Cinema]]></category>
		<category><![CDATA[TIME & ATTENTION at Ironton]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[ArtWorks]]></category>
		<category><![CDATA[Denver]]></category>
		<category><![CDATA[Eric Waldemar]]></category>
		<category><![CDATA[Ireland]]></category>
		<category><![CDATA[Ironton]]></category>
		<category><![CDATA[Letterkenny]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[Speechlessness]]></category>
		<category><![CDATA[visual music]]></category>

		<guid isPermaLink="false">http://www.ericwaldemar.com/?p=344</guid>
		<description><![CDATA[Primordial Soup Cartoon from Eric Waldemar on Vimeo. Several notable curiosities came out of last fall’s “Time and Attention” show, and not everything got included in the gallery exhibition. Here’s a sort of image poem that tells of the emergence &#8230; <a href="http://www.ericwaldemar.com/2010/05/31/primordial-soup-cartoon/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=12061589&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=12061589&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/12061589">Primordial Soup Cartoon</a> from <a href="http://vimeo.com/user2460136">Eric Waldemar</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Several notable curiosities came out of last fall’s “Time and Attention” show, and not everything got included in the gallery exhibition. Here’s a sort of image poem that tells of the emergence of life and form on Earth. Interpretive dance, perhaps. This should give you a decent sense of what it was like back then for those ambitious little critters. Millions of years are compressed into a couple of minutes, so bear with me if I missed anything important.</p>
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		<item>
		<title>Animations from UCD</title>
		<link>http://www.ericwaldemar.com/2010/05/31/animations-from-ucd/</link>
		<comments>http://www.ericwaldemar.com/2010/05/31/animations-from-ucd/#comments</comments>
		<pubDate>Mon, 31 May 2010 07:07:13 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Denver]]></category>
		<category><![CDATA[Eric Waldemar]]></category>
		<category><![CDATA[FA1001]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[UCD]]></category>

		<guid isPermaLink="false">http://www.ericwaldemar.com/?p=342</guid>
		<description><![CDATA[Once again, we did short animations in my courses at UC Denver. Here’s a selection of strange, intense, and/or accomplished moments from this crop of “Intro to Art” students at UC Denver. I&#8217;ve been meaning to trim out a few &#8230; <a href="http://www.ericwaldemar.com/2010/05/31/animations-from-ucd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Once again, we did short animations in my courses at UC Denver. Here’s a selection of strange, intense, and/or accomplished moments from this crop of “Intro to Art” students at UC Denver. I&#8217;ve been meaning to trim out a few low points, but I haven&#8217;t yet, and it&#8217;ll only take you about 4 minutes to watch &#8216;em all. Go <a title="Animations from UC Denver FA 1001" href="http://vimeo.com/12055658">here</a> to see them.</p>
]]></content:encoded>
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		<item>
		<title>The Unsecret Block</title>
		<link>http://www.ericwaldemar.com/2009/09/20/the-unsecret-block/</link>
		<comments>http://www.ericwaldemar.com/2009/09/20/the-unsecret-block/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 22:00:25 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[Cinema]]></category>
		<category><![CDATA[Prints]]></category>
		<category><![CDATA[TIME & ATTENTION at Ironton]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[Painter]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[visual music]]></category>

		<guid isPermaLink="false">http://www.ericwaldemar.com/?p=65</guid>
		<description><![CDATA[Over 1600 images on 111 sheets. This &#8220;block&#8221; is threaded through in a variety of ways to create three distinct pieces of animated visual music. This installation, which includes both video and still images, will appear as the centerpiece of &#8230; <a href="http://www.ericwaldemar.com/2009/09/20/the-unsecret-block/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-59" title="The Unsecret Block" src="http://www.ericwaldemar.com/wp-content/uploads/2009/09/The-Unsecret-Block-540x322.jpg" alt="The Unsecret Block" width="540" height="322" /></p>
<p>Over 1600 images on 111 sheets. This &#8220;block&#8221; is threaded through in a variety of ways to create three distinct pieces of animated visual music. This installation, which includes both video and still images, will appear as the centerpiece of &#8220;Time &amp; Attention,&#8221; opening at <a title="Ironton" href="http://irontonstudios.com/location-contact-info-and-directions/">Ironton</a> on October 23rd. Esoteric secrets of abstract animation will be laid bare. Related drawings, prints, and cinema will also appear. Movie bits will appear on this site as the show approaches. <a title="Contact Eric Waldemar" href="mailto: eric@ericwaldemar.com">Contact me</a> to make sure you&#8217;re kept informed.</p>
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		<item>
		<title>How to Make Things Move: Animation as a Fine Art</title>
		<link>http://www.ericwaldemar.com/2008/09/14/how-to-make-things-move-animation-as-a-fine-art/</link>
		<comments>http://www.ericwaldemar.com/2008/09/14/how-to-make-things-move-animation-as-a-fine-art/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 22:11:23 +0000</pubDate>
		<dc:creator>EW</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Art Students League]]></category>
		<category><![CDATA[Brakhage]]></category>
		<category><![CDATA[Harry Smith]]></category>
		<category><![CDATA[visual music]]></category>

		<guid isPermaLink="false">http://www.thinkingtruck.com/?p=31</guid>
		<description><![CDATA[On the 23rd of September, at the Art Students League of Denver,  I&#8217;ll be screening films by two of the people who showed me how to make movies, Stan Brakhage and Harry Smith. I&#8217;ll also be giving a brief sketch &#8230; <a href="http://www.ericwaldemar.com/2008/09/14/how-to-make-things-move-animation-as-a-fine-art/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ericwaldemar.com/wp-content/uploads/2008/09/animation-lecture-press-image-shrunk-for-web.jpg" alt="Brakhage Smith Waldemar " width="225" height="237" /></p>
<p>On the 23rd of September, at the Art Students League of Denver,  I&#8217;ll be screening films by two of the people who showed me how to make movies, Stan Brakhage and Harry Smith. I&#8217;ll also be giving a brief sketch of the history of animation as an art made by individual artists, rather than by commercial enterprises. In the other arts, this distinction is usually fairly obvious, but in film, most people assume that a movie director is something like a special, glamorous CEO. They&#8217;re usually right. There&#8217;s a whole other world of cinema, though, and if you&#8217;re not aware of it, you need to cancel your plans for the 23rd and get to this screening.  Besides Brakhage and Smith, I&#8217;ll show a few bits of my own, as well as relevant bits from the history of cartoons, &quot;visual music,&quot; and various peculiar moving images that show the vast possibilities of solo animation.  This talk and screening will introduce an 8-week course at the League, which starts two weeks later. That series will include more screenings and a whole lot of hands-on moviemaking. It&#8217;s reasonably priced and will transform your conception of time and space permanently. Trust The Thinking Truck to bring you to worthwhile destinations, now and always. To get a seat for the screening or sign up for the course, go to <a href="http://www.asld.org">www.asld.org</a> or call 303 778 6990, x100.</p>
<p>For all the info you need, have a look at the <a title="How to Make Things Move" href="http://www.ericwaldemar.com/wp-content/uploads/2008/09/animation-lecture-flyer-full-color.pdf" title="How to Make Things Move">flyer (PDF)</a> . It has pictures, a few words about Stan and Harry, and a few more about me. Print it out and tack it in some public place, or on your refrigerator.</p>
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